Changes: Sim Layout, City-States, RPCSS Factions, and Storyline. Read More
Valgard
From The Citadel
Fiction Parallels.
Valgard is a northern city that lies between Jarnfell and Rusavik, north of vastly profitable grass and farmland.
Valgard spread out over miles of high rocky terrain where individual districts are separated by winding paths, extruding crags, sacred groves, and solidary keeps, inns, and academies. A public transportation system moves people and goods throughout the city. Lush stables for the Alfarian's pampered Nordsvensk horses can be found at ever wayside stop. The entire city is protected by a wall that sits more then three stories below the lowest inhabital structure. The wall of Valgard runs around the mountainside, where the rock wall is to the outside and rockface of the interior. Guard towers are continually manned every few hundred yards. The architecture of the city is either white stone with green slate or soaring wooden structures in the style of stave temples with green wood shingle rooves. It is said that if one climbs to the highest point of the main castle that they might touch the very heart of the moon.
Valgard is the breadbasket of the northern people, and their rolling grasslands provide cereal crops such as barley, oats, and winter wheat. The average Alfarian eats meat only on festival days, but they have access to a wide selection of imported foods, as they are one of the few cereal crop regions. Alfarian's have a wide and varied diet and, like the Euresu and Dyrlings, are food snobs. Read More
- Personality
- What is their personality
- How do they organize themselves
- Which city-states do they like and dislike
- What is their political mindset
- Appearance
- What is their physical appearance
- How do they dress
- Religion
- What are their gods
- What is their burial and afterlife
- What are some traditions
- Expanded Lore
- Further reading and links for the culture obsessed.