Changes: Sim Layout, City-States, RPCSS Factions, and Storyline. Read More
Difference between revisions of "RPCSS"
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− | ''RPCSS is a | + | ''RPCSS is a supplemental minigame that simulates the land-based war between kingdoms and other noble houses. RPCSS stands for Role-Play Conquest Simulation System and is used by city-state player teams to build and move virtual armies, manage a treasury, go to war, make allies, and spy on their enemies. This is the second beta version of RPCSS, and is the first second version to be played in Second Life. The alpha edition was playtested on Second Life for six months, and introduced some of the most dynamic and intense conflict role-play we have ever had the fortune of participating in.[[category:TOC]] |
RPCSS allows a completely player-run storyline to be implemented fairly and efficiently without the need for seers, and without the fear of favoritism or cheating. In short, world domination can happen using RPCSS. It will take strategy and the ability to build allies via role-play. But the bar has truly been raised. | RPCSS allows a completely player-run storyline to be implemented fairly and efficiently without the need for seers, and without the fear of favoritism or cheating. In short, world domination can happen using RPCSS. It will take strategy and the ability to build allies via role-play. But the bar has truly been raised. | ||
;RPCSS is required use for all [[Roles|head agents]] of a city-states small council. If you intend to climb your way to the top of the heap and dominate the storylines, you must utilize RPCSS to do so. | ;RPCSS is required use for all [[Roles|head agents]] of a city-states small council. If you intend to climb your way to the top of the heap and dominate the storylines, you must utilize RPCSS to do so. |
Revision as of 20:19, 1 January 2021
RPCSS is a supplemental minigame that simulates the land-based war between kingdoms and other noble houses. RPCSS stands for Role-Play Conquest Simulation System and is used by city-state player teams to build and move virtual armies, manage a treasury, go to war, make allies, and spy on their enemies. This is the second beta version of RPCSS, and is the first second version to be played in Second Life. The alpha edition was playtested on Second Life for six months, and introduced some of the most dynamic and intense conflict role-play we have ever had the fortune of participating in.
RPCSS allows a completely player-run storyline to be implemented fairly and efficiently without the need for seers, and without the fear of favoritism or cheating. In short, world domination can happen using RPCSS. It will take strategy and the ability to build allies via role-play. But the bar has truly been raised.
- RPCSS is required use for all head agents of a city-states small council. If you intend to climb your way to the top of the heap and dominate the storylines, you must utilize RPCSS to do so.