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June 1, 2021: North versus South, the war for Western Arcovia.
Changes: Sim Layout, City-States, RPCSS Factions, and Storyline. Read More

Difference between revisions of "Occupations"

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(Occupations)
 
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[[category:TOC]][[category: Character]]''This page contains a list of suggested roles for new players to get them started with possible backstories. As well as a few rules which would not be available.
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[[category:TOC]][[category: Character]][[image:occupations.jpg|350px|right]]
 
 
===Agent===
 
The most common role for players is that of an agent who is working for the small council of a city-state.  The small council of each city-state contains a diplomat, a general, a coin master, and a spymaster.  Each small council member will hire at least a few individual agents to be their eyes and ears in the Citadel.  The most active agent of each small council member will be the one to send messages back to their home state. These messages will dictate the city's actions. (We will be using [[RPCSS]] to simulate the sending and implementation of orders.)
 
 
 
To become the most active agent for one of these roles will require a) you to be active on the sim b) your predecessor to fail to do their job.
 
 
 
;Agent of the Diplomat
 
:The Head Diplomatic Agent will be responsible for overseeing the other agents, welcoming new agents, and if necessary removing an agent from their position. Other agents are responsible for establishing and maintaining relationships with the other city-states. If there are enough agents, individual assignments may be given by the head diplomat. The term excellency is used for the lead diplomatic agent in the Citadel.
 
;Agent of the General
 
:The Head Agent for the General, typically titled as captain, is responsible for sending the orders that will move troops, occupy new land, and muster additional troops. Other agents in the employ of the General, and overseen by the captain, are responsible for assessing the military might of the other city-states and planning conflict that occurs.
 
;Agent of the Coin Master
 
:The Head Agent of the Coin Master is responsible for sending the messages needed to occupy new land, collect taxes, increase court level, and establish trade routes. Assistant agents are responsible for helping to establish new trade agreements.
 
;Agent of the Spy Master
 
:The Head Agent of the Spy Master is responsible for sending spies out to the far corners of the land, as well as gaining intelligence needed by the other roles to do their jobs and stay informed.  All spy agents are responsible for gaining and passing on intel.
 
 
 
===Occupations===
 
 
While most player characters act as agents in the Citadel they may also have regular occupations which they employ to act as cover for their other activities. Here is a list of occupations:
 
While most player characters act as agents in the Citadel they may also have regular occupations which they employ to act as cover for their other activities. Here is a list of occupations:
  
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; Body Guards/Servents
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:As most agents come from noble families, they are able to hire any bodyguards or personal servants that they please. It would be entirely realistic for both to be agents as well themselves.
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; Merchant
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:Many agents will have been born into wealthy merchant families and may be handling their family business as well as working for their city-states coin master.
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;Nobility
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:Many of the agents come from noble families and have the means to spend their days as they please.
 
; Physician/Healer
 
; Physician/Healer
:You can play as either a trained physician or any type of healer appropriate to your culture.  Physicians are trained by the Arcovian guild, but may not still work for them.  Any Arcovian trained physician is welcome to work out of the infirmary of the citadel. Untrained healers will set up shop themselves, or as herbalist and pharmacies.
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: You can play as either a trained physician or any type of healer appropriate to your culture.  Physicians are trained by the Arcovian guild, but may not still work for them.  Any Arcovian trained physician is welcome to work out of the infirmary of the citadel. Untrained healers will set up shop themselves, or as herbalist and pharmacies.
 
; Scholar/Scientist
 
; Scholar/Scientist
 
: The library in the citadel is considered the most advanced library in the world -- scholars from all over visit the library to advance research.
 
: The library in the citadel is considered the most advanced library in the world -- scholars from all over visit the library to advance research.
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:There is a wide selection of pre-decorated and empty shops on sim that can be used by players to enact their roles as shopkeepers.  
 
:There is a wide selection of pre-decorated and empty shops on sim that can be used by players to enact their roles as shopkeepers.  
  
:A simple and inexpensive rental system allows players to claim ownership of the shop fictionally and easily.  Pre-decorated shops will allow a few prims to add a shop sign, a mail box, and a little deco to make it your own. The smaller districts will have empty shops that you can rent and decorate yourself.
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:A simple and inexpensive [[Rentals|rental]] system allows players to claim ownership of the shop fictionally and easily.  Pre-decorated shops will allow a few prims to add a shop sign, a mail box, and a little deco to make it your own. The smaller districts will have empty shops that you can rent and decorate yourself.
  
 
===Roles Not Available===
 
===Roles Not Available===
 
;Falconer of Ceon Birds
 
;Falconer of Ceon Birds
 
:Only Arcovian guildmembers can raise and train the ceon birds, and that role is not available to player characters.
 
:Only Arcovian guildmembers can raise and train the ceon birds, and that role is not available to player characters.

Latest revision as of 21:06, 1 January 2021

Occupations.jpg

While most player characters act as agents in the Citadel they may also have regular occupations which they employ to act as cover for their other activities. Here is a list of occupations:

Body Guards/Servents
As most agents come from noble families, they are able to hire any bodyguards or personal servants that they please. It would be entirely realistic for both to be agents as well themselves.
Merchant
Many agents will have been born into wealthy merchant families and may be handling their family business as well as working for their city-states coin master.
Nobility
Many of the agents come from noble families and have the means to spend their days as they please.
Physician/Healer
You can play as either a trained physician or any type of healer appropriate to your culture. Physicians are trained by the Arcovian guild, but may not still work for them. Any Arcovian trained physician is welcome to work out of the infirmary of the citadel. Untrained healers will set up shop themselves, or as herbalist and pharmacies.
Scholar/Scientist
The library in the citadel is considered the most advanced library in the world -- scholars from all over visit the library to advance research.
Shop Keep
There is a wide selection of pre-decorated and empty shops on sim that can be used by players to enact their roles as shopkeepers.
A simple and inexpensive rental system allows players to claim ownership of the shop fictionally and easily. Pre-decorated shops will allow a few prims to add a shop sign, a mail box, and a little deco to make it your own. The smaller districts will have empty shops that you can rent and decorate yourself.

Roles Not Available

Falconer of Ceon Birds
Only Arcovian guildmembers can raise and train the ceon birds, and that role is not available to player characters.
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