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June 1, 2021: North versus South, the war for Western Arcovia.
Changes: Sim Layout, City-States, RPCSS Factions, and Storyline. Read More

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From The Citadel

Revision as of 18:48, 15 December 2020 by Admin (talk | contribs)

Welcome Visitors

SOF Designs is in the process of creating a new Second Life role-play sim for release in Spring of 2021. This website and the sim build are all still in process. You are welcome to join our Disord Group or our Second Life Group to stay apprised of the development process and get sneak previews of the cultures, build and upgrades to RPCSS. Most community polls and group discussions will be held in Discord as it is an easier platform for discussion.

The Arcovian Citadel is a natural successor to our Comraich project and is in fact set in the same universe.

It is our intention is to create a low fantasy backdrop to dark political role-play. The world is a human-only fantasy world that is by design intended to be unique enough to encourage creative expression yet familiar enough to reduce the initial learning curve.

Sim Premise
The Guild

A blend of the Maesters of Game of Thrones, the Spacing Guild of Dune and the Inquisition.

{Insert RP Description: Information brokers as well as the world’s scholars, scientists and physicians. Birds only travel from a city state to the guild city and back, never between city states. The city is a multi cultural city set on a mountain.The guild is highly conservative and enforces laws against “human corruption”. The Guild is not played by players, instead will be part of the admin’s ability to insert interesting quirks into the main plotline.}

The guild controls the flow of avian information in the world. All messenger birds travel only to and from a central city which is high in the mountains. The guild is a strictly conservative guild that enforces their laws against information theft, intimidation, promiscuity, graft and drugs. For the most part, these laws are only enforceable within the city limits. However, as they are the information traders of the entire world, they have a broad reach and the ability to bring pressure to bear when they choose to act.

Of course the entire premise of the sim sets the player in this city where the only way to survive and gain the information their home cities need is to bribe, manipulate, seduce, steal and intimidate.

Agents

Players play as agents of the small council and the ruler’s right hand (aka hand of the king position). New players are able to choose which of 12 city states they wish to work for. The agents use RPCSS and the information gleaned from players to wage political, martial and financial war on their neighbors.

Character Backstory

The ideal character is a lesser member of a noble house, wealthy merchant house, politically savvy guild, clan or military structure. However, you can not play any leader of said structure, as those leaders would not, themselves, be in The Citadel. Obviously, no royalty or equivalent is acceptable.

While not all of the city states have nobility, those that do have at least 200-300 different noble houses and it is perfectly acceptable for someone to play a number of a noble house.

As for claiming high title, “Its never a good idea to reveal one's rank and title in Arcovia, as it simply attracts derision, disbelief, kidnappers, hanger-ons, and those with a hand forever stuck out.”

Applications

Don’t require applications but allow players to post character bios and get community feedback from approved players.

Recently Added

Under Development

City-state, a political system consisting of an independent city having sovereignty over contiguous territory and serving as a center and leader of political, economic, and cultural life. In a group of city-states, each city-state is independent and rules by its own king (or culturally appropriate equivalent). The city-states of Essealas functions like any small kingdom of Europes twelfth century, or Westeros before the Targaryen unification.

We have six factions actively competing in the current storyline and six factions who have withdrawn from the political arena. Players are welcome to have a character from any of the 12 factions, but only the first six listed here have RPCSS teams.

Primary City-States

This six factions have active embassies and are part of the current storyline.

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Jarnfell
Bretons
Saxons of North Umbria, Iron Islands, Winterfell, Normans, Beowulf

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Valgard
Alfarians
Medieval Scandinavian Myth and History, Rohan, Vanyar Elves

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Rusavik
Rus
Bear Island of Game of Thrones, The Rus People of Western Russia.

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Tiberia
Euresu
Greco-Roman, Euresu, central Gor.

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Arjat
Zuberi
Zephrin, Arabian Nights, Dorne, Tahari.

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Bheka
Bantu
Fantasy pan-African from Conan, Medieval Africa and Marvel.

Secondary City-States

These six city-states do not have either active embassies in Arcovia nor do they have teams in RPCSS.

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Khonzhou
Jurchen
Monglia, Northern China, Last Airbender, Daughter of the Empire.

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Albion
Fremfolk
Gaelic Wales, Ireland and Scotland.

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Telrae’dor
Dyrlings
Medieval France, English, Sidhe, The Gentry of Comraich.

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Halberg
Halsteins
Medieval German, Baratheon, Templar.

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Fendahl
Fenrii
Medieval Adams Family, Gothic-Asian fusion, Hecate.

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Tenysia
Sythian
Nyssans, Egyptian, Islander, and the Ji'Ken of Comraich.

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