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June 1, 2021: North versus South, the war for Western Arcovia.
Changes: Sim Layout, City-States, RPCSS Factions, and Storyline. Read More

How to Join

From The Citadel

Revision as of 19:15, 3 January 2021 by Admin (talk | contribs)
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This How to Join page will walk you through the general process for installing and using the hud and then direct you to various ways you can get involved in role-playing. It is our intention that a player's first and foremost goal will be to meet the other members of their city-state and then interact will all other player characters for the purpose of information gathering. As an agent, it will be your job to listen in on conversations, ask probing questions, and make personal alliances with other agents. No longer do you need to stand around thinking up a reason to talk to someone - it is quite literally your job.

Finally, all of that information will need to be reported back to one of your four head agents, who will in turn use the information to direct your city-state's small council in regards to troop deployment, merchant contracts, and espionage. In time, you may be promoted to the role of head agent and get to make the important calls yourself in RPCSS.

Further Reading

How to Get Ahead

Whenever I land on a sim I want to know what is it is I should be doing my first few weeks in roleplay. What did the sim owner imagine I'd be doing. In a slice-of-life role-play the answer is easy -- they expect me to go live my life. But in any other game that involves any type of social or political conflict I want to know what ways I have to advance.

Foundling, Servant or Slave

If you've begun your life as a founding, and intend to playout the story of a foundling I expect that most of your role-play will be working for an agent. This means you need to find another player character agent to work for, and their actions or instructions will drive your role-play. It might perhaps be better to seek out the head diplomat of a city-state, or at least one of the other head agents so that you might work for all of the agents in a city-state.

You may not wish to work for an agent or city-state and instead you will choose to play as a shopkeep. There are various shop rentals available for you.
You may also realize that you want a larger role in the storyline and choose to re-roll your character as an agent and member of a particular city-state.
Regular Agent, Employed or Otherwise

If you have begun your life as an agent, regardless of if you are already employed or not, your first task should be to find one of your city-state's head agents and introduce yourself to at least one or all of them. These head agents are tied directly into RPCCS which drives their role-play and which they should, in turn, be able to drive your role-play. Their goal should be to hire you and put you to work. Perhaps they will ask you to spy on someone, make friends with someone, or gain any useful information. Report back to them as often as feels comfortable.

While you should expect natural lulls in activity, if your head agent is not helping to drive your role-play you may wish to seek other employment -- either by directly joining another city-state, or by playing a double agent.
You should also consider your cover story, and occupation. We can't all be super-spy all the time, you might wish to engage in another occupation to flesh out the scope of your interactions.
Becoming a Head Agent

There are 48 RPCSS slots -- that's a lot of room for the community to grow and have active players in The Game. I believe that the ultimate goal should be to become one of four head agents in one of the twelve city-states. So how do you go about doing this?

  • Wait Out: Turn over in online RP communities in SL is high. You can simply choose to wait out your predecessor and be offered the job when they fail to perform their weekly RPCSS actions. The game will automatically invite the next most active agent to be promoted at this time.
  • Out Wit: The second way is to get your boss in trouble, either with the Head Diplomat, with society at large, or the wrong end of a dagger.
  • The Head Diplomat has the ability to remove one of the three other head agents.
  • Also, combat can cause a player to be so previously wounded they can not perform their duties and another agent is promoted into their position.
  • You can also disgrace the character so badly that they choose to return home and give up their position.
Head Agent

Once you have become a head agent (coin-master, warlord, or spymaster) you have three jobs. To receive all the intelligence produced by those agents working for you, to put your moves into RPCSS, and then to give jobs to your agents based on what happens in RPCSS. You can of course take some of those jobs for yourself, but if you horde all the role-play you might lose your position -- delegation is an expected skill of a head agent.

Head Diplomat

If and when you are Head Diplomat you have really only one main job -- to ensure everyone else is doing their job. If they are not, then you can fire them from their job and allow their predecessor to be chosen. If you do not make sure that the others are doing their job, it is very likely your team will have no idea what is going on, or be prepared to handle conflict situations. Eventually, you may be attacked and forced into vassalage where you will essentially lose have a new boss who may, in turn, fire you.

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